

Blizzard went rather far out of their way to emphasize that this squish was most assuredly not a direct nerf of player power and should not be perceived as such. In order to avoid the perception of a decrease in players’ power, however, enemy health and stats were also squished alongside player stats. In summary, Blizzard concluded that statement by mentioning that players “will still be just as powerful, but the numbers that appear will be more easily parsed.” Essentially, for example, tanks would have their health reduced from somewhere in the neighborhood of one million health down to a somewhat more manageable four hundred thousand or so. Within this statement, Blizzard declared that “we’ve gotten to a point where the numbers involved are no longer easy to grasp.” Blizzard went on to explain that “in order to bring things down to an understandable level, we’ve reduced the scale of stats throughout the game.” Thankfully for players such as myself, Blizzard issued an official statement detailing why they considered such a move to be necessary, as well as what players could expect in the wake of the squish. Of course, although I played the game rather often back then, I didn’t quite understand what the squish would entail or why it was needed.

#Wow level squish Patch#
According to my research, the first of these squishes was implemented in Patch 6.0.2, near the start of the lifespan of the (less-than-beloved) expansion Warlords of Draenor. The game has undergone two “squishes” at various points throughout its long and venerable history. First, however, I feel it would be appropriate for me to lead with a bit of background on the subject of “squishing” various aspects of World of Warcraft’s gameplay for the sake of those who might be unaware. I was only made aware of these rumors relatively recently myself, so I consider now to be as appropriate a time as any to contribute my two cents to this sometimes-heated discussion. If you consider yourself a casual World of Warcraft player, you might not have heard the rumors circulating recently which state that the game’s development team have considered (and are perhaps still considering) the idea of “dramatically” lowering the game’s current maximum player character level of 120.
